Our game Container Masters was chosen by the jury to be a SUBOTRON live pitch competition finalist!
There were in total 16 registrations for the live pitch, but only five could be finalists, Container Masters is among them.
We now look forward to the pitch workshop with Rami Ismail in October and of course, the grand final.
You will be able to visit us at the Depot, 1070 Vienna, on Friday, 1. December 2023 at 4p.m.
Container Masters has been awarded with the Best in Class Award of the UAS Technikum!
Together with our teammates Sebastian Hofer and Lukas Weiss, we presented our game to a panel of experts.
The experts played all games and assigned points in different categories for each game.
Five great games have been presented in total, in the end the voting was pretty close with Container Masters winning!
Our game was especially praised for its presentation, being perfectly tuned, optical appealing and with a clear UI.
You can read more about Container Masters here.
The price is to showcase Container Masters at the largest gaming event in the world, the Gamescom in Cologne!
All games were great, so we want to display them here.
The second place was Recursio, a 1 on 1 top-down twin stick shooter with a time loop, so you can have the best teammate in the world: yourself!
The third place got to Pizza Arena, a fun comparative Cook’n’Slash game where you have to hunt the ingredients before you can process it to delicious pizza.
You can read more about the event on the UAS website.
A big thank you to our two teammates Sebastian Hofer and Lukas Weiss and of course our mentor Julian Breddy.
Now we look forward to showcasing Container Masters at the Gamescom in August!
Come by and play Labday with your friends, check out the other great games and have a great day.
Play together or against each other. If you like the extra challenge play the hardcore mode.
For beginners, we’ve implemented a new interactive tutorial, that should get you started quickly.
We will be there from Friday to Sunday, from 9:00 to 19:00.
If you got a ticket for the „Lange Nacht der Game City“, you can see us on Friday until midnight!
You can check out the other games here.
If you can’t make it to the Game City, you can still play Labday at home, just download it here!
Since the Game Dev Days we made a few improvements on LabDay, like a better main menu (even with a quit button!) or some improvements in the level.
One or another bug may have been squished on the way :]
You can download the game for Windows here and for macOS here.
Make sure to like us on Facebook or follow us on Twitter to read about the next updates.
If you encounter any problem write us.
We attended the Game Dev Days 2019 and presented our game LabDay! The event was really great and well organized, even tough we missed the talks due to our booth.
Here are some impressions of the GDDG and our booth – we are already excited for next year.
In the course „Active Sport Games“ we learned to use the Microsoft Kinect for games. The Kinect is a cool device for sport games and every game that encourages the player to move. We wanted to create a game that plays a little bit like Eye Toy for the PlayStation 2, so we created together with Tobias Klesel Mess in Peace!
Story
After your grandmother died you inherit her house. You haven’t seen it for some time, so you take a look at it right now. Ooooohhh, it is really a mess here! Tons of useless things lie here, so many flies fly around and the tables are really dirty. You don’t want to live here, but you can’t sell it like that! So start to clean the house, the cleaner it gets the higher is the selling price.
Gameplay
Each room has to be cleaned. Start by clapping these annoying flies around here. Every fly you clap leaves a dirty mark on the table, so you have to clean the table afterwards. Then you have to punch all the things away that fall directly at your head. You play the game directly with your body, simply with the Kinect.
If you want to see more of the game, here is a trailer!
Conclusio
It was funny to develop a game for the Kinect. Sometimes frustrating, because it is a buggy, but fun anyways. While developing, you have to to move yourself, else you can’t test your game! Microsoft itself has stopped to update the Kinect SDK, so we had to use an old version of Unity. That was sometimes a problem, because different Unity versions aren’t alway compatible! We won’t upload the game here because the target group for players with a Kinect connected to their PC is like 0.0001%.