Container Masters wins the Best in Class Award!

Container Masters has been awarded with the Best in Class Award of the UAS Technikum!

Together with our teammates Sebastian Hofer and Lukas Weiss, we presented our game to a panel of experts.
The experts played all games and assigned points in different categories for each game.
Five great games have been presented in total, in the end the voting was pretty close with Container Masters winning!
Our game was especially praised for its presentation, being perfectly tuned, optical appealing and with a clear UI.

The price is to showcase Container Masters at the largest gaming event in the world, the Gamescom in Cologne!

Container Masters Best In Class certificate

 

All games were great, so we want to display them here.

The second place was Recursio, a 1 on 1 top-down twin stick shooter with a time loop, so you can have the best teammate in the world: yourself!

The third place got to Pizza Arena, a fun comparative Cook’n’Slash game where you have to hunt the ingredients before you can process it to delicious pizza.

Get it on Steam now!

Next was the multiplayer roguelike Rogue Together, where you have to climb up Yggdrasil together and fight mighty enemies.

You can download the game on itch.io!

Then there was Complementary, a minimalistic 2D Jump’n’Run game with many levels using its own game engine.

The game can be downloaded on itch.io!

You can read more about the event on the UAS website.

A big thank you to our two teammates Sebastian Hofer and Lukas Weiss and of course our mentor Julian Breddy.
Now we look forward to showcasing Container Masters at the Gamescom in August!

Labday Game City

Labday at the Game City 2019!

Labday will be present at the FM4 Indie Area @Game City Vienna 2019!

Come by and play Labday with your friends, check out the other great games and have a great day.

Play together or against each other. If you like the extra challenge play the hardcore mode.
For beginners, we’ve implemented a new interactive tutorial, that should get you started quickly.

We will be there from Friday to Sunday, from 9:00 to 19:00.
If you got a ticket for the „Lange Nacht der Game City“, you can see us on Friday until midnight!

You can check out the other games here.
If you can’t make it to the Game City, you can still play Labday at home, just download it here!

See you there!

P.S. Make sure to follow us on Facebook and Twitter!

Screenshot of the LabDay Scene

New version of LabDay available to download

Since the Game Dev Days we made a few improvements on LabDay, like a better main menu (even with a quit button!) or some improvements in the level.
One or another bug may have been squished on the way :]

You can download the game for Windows here and for macOS here.

Make sure to like us on Facebook or follow us on Twitter to read about the next updates.
If you encounter any problem write us.

Have fun!

Mess in Peace

Mess in Peace


In the course „Active Sport Games“ we learned to use the Microsoft Kinect for games.
The Kinect is a cool device for sport games and every game that encourages the player to move.
We wanted to create a game that plays a little bit like Eye Toy for the PlayStation 2, so we created together with Tobias Klesel Mess in Peace!

Story

After your grandmother died you inherit her house. You haven’t seen it for some time, so you take a look at it right now.
Ooooohhh, it is really a mess here! Tons of useless things lie here, so many flies fly around and the tables are really dirty.
You don’t want to live here, but you can’t sell it like that!
So start to clean the house, the cleaner it gets the higher is the selling price.

Gameplay

Each room has to be cleaned. Start by clapping these annoying flies around here.
Every fly you clap leaves a dirty mark on the table, so you have to clean the table afterwards.
Then you have to punch all the things away that fall directly at your head.
You play the game directly with your body, simply with the Kinect.

Ingame Screenshot from Mess in Peace

If you want to see more of the game, here is a trailer!

Conclusio

It was funny to develop a game for the Kinect. Sometimes frustrating, because it is a buggy, but fun anyways.
While developing, you have to to move yourself, else you can’t test your game!
Microsoft itself has stopped to update the Kinect SDK, so we had to use an old version of Unity. That was sometimes a problem, because different Unity versions aren’t alway compatible!
We won’t upload the game here because the target group for players with a Kinect connected to their PC is like 0.0001%.

Let the cleaning beginn!

A screenshot of the game LabDay with three players

SemesterGameJam winter 2018 – 4th place!

We recently participated at the SemesterGameJam, the topic was „Discovery“.
This semester, we decided to just work together, without a team.

Together, we created the game LabDay.
You are a scientist who has to make money, so you buy half filled test tubes and mix them together.
If the result is not as valuable as expected, you can still put it in the fridge or at the fire.
Hopefully, your mix is valuable enough to sell it.
But don’t drop your creations on the floor!

The game was displayed at the end of the game jam and did not only convince our fellow students but also the jury!
Finally, we reached the 4th place from 23 participating teams.

We are really happy with this result and did not expect such a great feedback from the players!

A screenshot of the game LabDay with three players

Battle of Iga game view with attacking samurai

SemesterGameJam – Battle of Iga

SemesterGamJam – Battle of Iga

From Friday, June 15th to Sunday, June 17th 2018, we attended the SemesterGameJam.
Unlike last time, the Game Jam was a „Chill Edition“, so we had a variable group size and there was a special VR Challenge, in which we participated. The topic for the VR challenge was „one headset multiple players“.
The VR device was a Lenovo Mirage Solo, a stand alone headset with Daydream.

Peter and Aida joined us to created a game called „Battle of Iga“, where players can experience the fight between the last ninjas and Oda Nobunaga.
The idea was to let the VR player see the whole village and manipulate it and the normal players can walk around following the guidance of the VR player and shoot shuriken at the attacking samurai.

After one day of work, we had a functional game for the ninjas (the non-VR human players) with attacking samurais who walk through the village and try to destroy the tower in the center. In the video you can see the path of the samurai walking through the city.

But the VR version was not ready yet, the headset brought us headaches, beginning from the setup to the connection PC – device and much more.
The character animations also did not work quite as expected, so we had to create new, simpler characters.

In the end, we had to discard the idea of the VR player giving guidance to the ninjas.
Instead, we just implemented a split screen mode for two players on the same device.
You can download Battle of Iga right here, grab a friend and make sure you have a game controller (we tested it with a PS4 controller).
Download Battle of Iga for macOS (We will upload a Windows version if requested)

Summarized, the game jam was a great experience! We learned a lot from each other and had the chance to implement a working game in 42 hours.
We look forward to the next SemesterGameJam in December!

Demo booth with our game chocoshooter

TUM Demo Day 2018 – Impressions

It was really nice to see other people play our game and to play the games of other students!

A updated build of our game "Chocoshooter" will be released soon. We will implement some improvements based on the feedback, the download should be available in a few days.