A screenshot of the game LabDay with three players

SemesterGameJam winter 2018 – 4th place!

We recently participated at the SemesterGameJam, the topic was „Discovery“.
This semester, we decided to just work together, without a team.

Together, we created the game LabDay.
You are a scientist who has to make money, so you buy half filled test tubes and mix them together.
If the result is not as valuable as expected, you can still put it in the fridge or at the fire.
Hopefully, your mix is valuable enough to sell it.
But don’t drop your creations on the floor!

The game was displayed at the end of the game jam and did not only convince our fellow students but also the jury!
Finally, we reached the 4th place from 23 participating teams.

We are really happy with this result and did not expect such a great feedback from the players!

A screenshot of the game LabDay with three players

Battle of Iga game view with attacking samurai

SemesterGameJam – Battle of Iga

SemesterGamJam – Battle of Iga

From Friday, June 15th to Sunday, June 17th 2018, we attended the SemesterGameJam.
Unlike last time, the Game Jam was a „Chill Edition“, so we had a variable group size and there was a special VR Challenge, in which we participated. The topic for the VR challenge was „one headset multiple players“.
The VR device was a Lenovo Mirage Solo, a stand alone headset with Daydream.

Peter and Aida joined us to created a game called „Battle of Iga“, where players can experience the fight between the last ninjas and Oda Nobunaga.
The idea was to let the VR player see the whole village and manipulate it and the normal players can walk around following the guidance of the VR player and shoot shuriken at the attacking samurai.

After one day of work, we had a functional game for the ninjas (the non-VR human players) with attacking samurais who walk through the village and try to destroy the tower in the center. In the video you can see the path of the samurai walking through the city.

But the VR version was not ready yet, the headset brought us headaches, beginning from the setup to the connection PC – device and much more.
The character animations also did not work quite as expected, so we had to create new, simpler characters.

In the end, we had to discard the idea of the VR player giving guidance to the ninjas.
Instead, we just implemented a split screen mode for two players on the same device.
You can download Battle of Iga right here, grab a friend and make sure you have a game controller (we tested it with a PS4 controller).
Download Battle of Iga for macOS (We will upload a Windows version if requested)

Summarized, the game jam was a great experience! We learned a lot from each other and had the chance to implement a working game in 42 hours.
We look forward to the next SemesterGameJam in December!

Demo booth with our game chocoshooter

TUM Demo Day 2018 – Impressions

It was really nice to see other people play our game and to play the games of other students!

A updated build of our game "Chocoshooter" will be released soon. We will implement some improvements based on the feedback, the download should be available in a few days.

Screenshot from the introducing story of chocoshooter

TUM Demo Day, here we come

A part of our education at the TUM is to create a game with Unity.
We created a game called "Chocoshooter", a mix of a spaceshooter and third person shooter.
Our game was selected to be presented at the TUM Demo Day, a big honor looking at all the great games created by other students!

The gingerbread village has a big problem, the unicorn is angry and throws gumballs from the ice cream mountain!
You have to save those poor villagers, climb into the newly created spaceship, fly over the sea of pudding, the chocolate street and to the top of the ice cream mountain and fight the unicorn. In the meantime, you also have to calm down the chocolate rabbits, who got mad out of nowhere.

Are you ready for the sweetest adventure you will ever experience?

The idea for this game came from Beate, she thought of an easy to implement but fun to play game which uses some elements we already learned.
She also made all the graphics and coded the spaceshooter levels, John created the Miniboss and the Unicorn levels.

If you are curious why an unicorn can be mad, download the game now for macOS!
(Windows version in development)

Download Chocoshooter for macOS
Download Chocoshooter for Windows

Logo Disturbing Magnets

Our first GameJam

Recently, we attended at our first GameJam, the SemesterGameJam!

A GameJam is an event where teams of game developers try to create games in a weekend, with as little sleep as possible.
The team size is about five to six people, everybody with a different background and full of motivation.

We worked in a team of six people on a game called Disturbing Magnets!
Two competing construction companies fight about a plot of land, they agreed on building a tower each and who build the highest tower wins the plot of land.
Unfortunately, after the deadline both towers are equally high and they had to find another solution to see who wins.
So they agreed on a battle on the rooftop with powerful magnets, each team stands on their own tower and tries to push their opponents of the rooftop.
The team that pushes the other team in two minutes most often wins and gets the plot of land plus both towers.

We implemented the game with Unity 3D, Beate made all the 3D models and John did some programming.
The game uses standard Xbox controllers and is playable on Windows, Mac and Linux.
Our teammates were amazing, we learned a lot at this event and the organization was also very good.

We can't wait to participate at the next SemesterGameJam!

 

You can download Disturbing Magnets here, plays best with two Xbox Controllers!

twonodes games – going online

Finally, twonodes.games is online and visible for the world wide web!

We decided to spin up a website to showcase our previous, current and future projects and to tell you from time to time some thoughts about game development and how this technology can be used in a various field of societies.

So, we are pleased that you are visiting our website, take a look at our projects, like us on Facebook or write to us, we love to hear from you!

– Beate & John